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Old Apr 09, 2005, 10:51 PM // 22:51   #1
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Default Sword Warrior vs. Axe Warrior

Well, i already raised a lvl12 Sword Warrior. It's pretty good. But which one is better? Many tip as possible =D
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Old Apr 09, 2005, 10:58 PM // 22:58   #2
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Neither is better. Try a lvl 12 axe warrior next and figure out which one you like more.
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Old Apr 09, 2005, 11:10 PM // 23:10   #3
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could some one tell the pros and cons of both axe and sword .....i was planing on makeing a n/w with axe but i would like it if some could explain to me a lil better of the diffrence between each other then just the looks
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Old Apr 09, 2005, 11:54 PM // 23:54   #4
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Well 420s,

Swords have a damage range of 15-22.
Axes have a damage range of 6-28.

You assume all weapons are customized for an exta +20% damage.
Both swing at a rate of 1 swing every 1.33 seconds. (You can increase it with frenzy or flurry.)
Before critical hits, swords come in at 22.2 damage per hit. (16.69 DPS)
Axes come in at 20.4 damage per hit. (15.34 DPS)

However, a critical hit does 1.5x max damage.
Sword Crits: 39.6 damage
Axe Crits: 50.4 damage

I don't know the exact likelyhood of a crit hit, or I'd give you better info.
In the end, the DPS from sitting there swinging an axe or a sword is very similar, enough that it's negligible.
If you hate counting on crit hits to spike your damage, then axe probably isn't for you.

The major difference between swords and axes are their skills- swords just have a lot of obvious synergy, and Hundred Blades wasn't elite before either. It's nearly impossible to pick skills from the sword list and get a bad combo.

It's not quite the same with axes- there are a lot good skills, but they don't have the obvious inherent synergy that sword skills do.

In addition:
Bonetti's Defense and Flourish both used to require a sword to use.
Riposte still requires a sword.
Axes have no such skills running around outside their line that make axes sexier.

So the damage comparison is neutral.
The skill bias has always favored swords, and people naturally gravitate towards swords, the same way they gravitate towards fire. In this case, they happen to be right.

*Edited- before I wrote DPS when I meant damage per attack. Nash also has crit hits doing 1.41x max damage, instead of 1.5.*
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Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo

Last edited by Scaphism; Apr 10, 2005 at 12:21 AM // 00:21..
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Old Apr 10, 2005, 12:03 AM // 00:03   #5
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what are the determining factors to land a a critical hit.
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Old Apr 10, 2005, 12:05 AM // 00:05   #6
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Check out: Combat Mechanics
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Old Apr 10, 2005, 12:15 AM // 00:15   #7
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Check out your friend the DPS calculator with his happy presets!
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Old Apr 10, 2005, 12:37 AM // 00:37   #8
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Quote:
Originally Posted by Kha
Check out: Combat Mechanics
lol i did that right after i posted

thx
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Old Apr 10, 2005, 12:41 AM // 00:41   #9
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Axes make better utillity weapons. Swords can cripple and deep wound as well, but they can't cause weakness and most importantly, don't have Disrupting Chop.

The axe is a nice balance between disruption and damage. When I play a Monk, I am most scared of hammer Wars, followed by axe Wars, with sword Wars being last by default.

- If you couldn't quite tell yet, I'm quite biased towards axes.
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Old Apr 10, 2005, 01:01 AM // 01:01   #10
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Quote:
Originally Posted by HotSnack
The axe is a nice balance between disruption and damage. When I play a Monk, I am most scared of hammer Wars, followed by axe Wars, with sword Wars being last by default.
I'm afraid of dancing warriors mostly.

Edited because my post didn't make sense to me after reading it.
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Old Apr 10, 2005, 01:06 AM // 01:06   #11
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Not really. Swords have instant Cripple, Final Thrust, 100 Blades.
Weakness is useless anyway, and Swords have Savage Slash.
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Old Apr 10, 2005, 01:18 AM // 01:18   #12
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Quote:
Originally Posted by Nash
Not really. Swords have instant Cripple, Final Thrust, 100 Blades.
Weakness is useless anyway, and Swords have Savage Slash.
Savage Slash is disruption lite in my view, you may have gotten in some bonus damage, but you still haven't stopped the enemy from spamming the same skill over and over.

Swords get an instant cripple and that's a definite bonus. Damage wise swords get the upper hand, because everything they do revolves around dealing more damage. If I were to make an argument about axes in damage, I could at least say that axes make the most out of Wild Blow.
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Old Apr 10, 2005, 01:42 AM // 01:42   #13
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I would suggest using an axe, but its really personal preference. I like to have a wide range of damage, and another plus is the critical rate. Plus axes just look better and arent used as much as swords...
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Old Apr 10, 2005, 08:19 AM // 08:19   #14
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If you want one solid reason why swords are more popular than axes:

There are no "Dragon Axes".

Swords would be popular even without the dragon swords- give them a cool look and they dominate. The fact that swords are superior statistically and in skill synergy is just a nice bonus for most people, who choose on "flavor."
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if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Old Apr 11, 2005, 02:11 AM // 02:11   #15
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Wow, thx for so much reply! Well i think i would decide to stick with Sword. I did some skills to look and Sword does seem better. But i just wanna look at more monk secondary skills.
I have a question though. What does reversal of fortune do?
And does adding more swordsmanship than what ur sword requires adds more damage to ur attack? For example: if ur sword requires +8swordsmanship and if u have +10 or +11, does it do more damge?
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Old Apr 11, 2005, 04:16 PM // 16:16   #16
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One major difference is that Cripple costs 10 mana with Sword, and only adrenaline with Axe. Most sword fighters tend to not use Hamstring due to this? 10 mana is a bit for a W/x IMO.

The axes look way too small...they should be head sized, with dual blades, give me one of those and I'll never look back?

Axe got Penetrating Blow, which is a lot of fun.
Riposte is the similar skill (low adrenaline) but blocks a hit.

So I guess this shows that Axe is more about damage spikes, while Sword is more about defense but still ok damage.

With 100 Blades now elite..who uses it? ...

Sword to +11 is a "must". Then +1 from item = 12.

Difference from 11 to 12 is about 8-9% damage output if I can remember (posted elsewhere). This is a LOT!!
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Old Apr 12, 2005, 12:30 AM // 00:30   #17
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there are some huge. So far every axe I see has been larger than your head heck some are longer than your arms are. I do believe that Axes get more Frequent Critical hits than swords.
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Old Oct 13, 2007, 06:28 PM // 18:28   #18
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wth is a dancing warrior?
somebody has that build?
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Old Oct 13, 2007, 06:51 PM // 18:51   #19
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thread necromancy... >_> probably some fail build from 2 years ago, or some term i've never heard of..
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Old Oct 14, 2007, 12:24 AM // 00:24   #20
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It's a joke about dancing warriors coming up behind you and humping you. Thread necromancy FTL.

Also, I couldn't figure out why all the posters in this thread were giving bad advice until I saw the date. Oh, how far we've come...
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